Neuroscience in a Box


Ted Beyer, Educational InnovationsBy Ted Beyer

Though they are buzzwords, STEM and STEAM have a real purpose.  We all want to get this cross-discipline learning into our classrooms as soon as possible.  Yet we often run into a trade off between the desire for MORE and the reality of budgets.

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Ninja Walk – a databot Game!


by Robert O. Grover

The Databot Game fired up an intense new challenge recently. We were in Salt Lake City at the NSTA Regional Conference attended by thousands of science educators. The Databot Game is a fun approach to exploring the invisible world of data that surrounds us.   It facilitates learning about sensor data in a way that naturally eng

ages students in learning core science concepts addressed by databot’s on-board sensors. Databot’s sensors were specifically designed to provide a plethora of options for educators to teach Earth Science, Physics, Chemistry, Life Science, and even Environmental Science.

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